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PB.ini - Printable Version +- The CBL (http://www.the-cbl.com/mybb) +-- Forum: Official CBL Business (http://www.the-cbl.com/mybb/forum-1.html) +--- Forum: Rules and Information (http://www.the-cbl.com/mybb/forum-2.html) +--- Thread: PB.ini (/thread-4.html) |
PB.ini - jcbarr - 04-16-2020 This is the file that controls how the game is played. Determines how hard balls are hit, if the hitter misses when he swings, when an error is committed, when a player will be walked, etc. Look it over to get a better understanding of why some players put up the numbers they do with the ratings that they have. [PlayBalance] ; Created for PSBL in Season 2 ; Modified last on 3/27/99 ; PSBL INI ; Final Version ; ; DEFENSIVE POSITIONS!!! UseINIDefpos=1 ; ; Outfield positions outfieldPosPctVeryShallow=52 outfieldPosPctShallow=56 outfieldPosPctNormal=60 outfieldPosPctDeep=64 outfieldPosPctVeryDeep=68 ; normalPosLFPct=68 normalPosLFAngle=28 normalPosCFPct=68 normalPosCFAngle=0 normalPosRFPct=68 normalPosRFAngle=-28 ; guardLeftPosLFPct=63 guardLeftPosLFAngle=33 guardLeftPosCFPct=63 guardLeftPosCFAngle=5 guardLeftPosRFPct=53 guardLeftPosRFAngle=-23 ; guardRightPosLFPct=53 guardRightPosLFAngle=23 guardRightPosCFPct=63 guardRightPosCFAngle=-5 guardRightPosRFPct=63 guardRightPosRFAngle=-33 ; defPosHighPull=60 defPosLowPull=52 defPosHighPullExtra=58 defPosLowPullExtra=54 defPosHighPower=86 defPosLowPower=36 ; ; Infielder positioning in "Normal" situations normalPos1BDist=125 normalPos1BAngle=-33 normalPos2BDist=145 normalPos2BAngle=-15 normalPosSSDist=145 normalPosSSAngle=15 normalPos3BDist=125 normalPos3BAngle=33 ; ; Infielder positioning in "Guard Lines" situations guardLinesPos1BDist=125 guardLinesPos1BAngle=-38 guardLinesPos2BDist=145 guardLinesPos2BAngle=-15 guardLinesPosSSDist=145 guardLinesPosSSAngle=15 guardLinesPos3BDist=125 guardLinesPos3BAngle=38 ; ; Infielder positioning in "Cutoff Run" situations cutoffRunPos1BDist=95 cutoffRunPos1BAngle=-33 cutoffRunPos2BDist=115 cutoffRunPos2BAngle=-15 cutoffRunPosSSDist=115 cutoffRunPosSSAngle=15 cutoffRunPos3BDist=95 cutoffRunPos3BAngle=33 ; ; Infielder positioning for "Double Play" situations doublePlayPos1BDist=115 doublePlayPos1BAngle=-33 doublePlayPos2BDist=145 doublePlayPos2BAngle=-12 doublePlayPosSSDist=145 doublePlayPosSSAngle=12 doublePlayPos3BDist=115 doublePlayPos3BAngle=33 ; ; FIELDER CATCH CHANCES!!! catchBaseChance=96 catchFADiv=33 catchChanceDiving=-30 catchChanceLeaping=-15 catchChanceLessThan1Sec=-10 catchChancePerTenth=-2 catchChancePitcherAdjust=0 catchChanceCatcherAdjust=3 catchChanceFirstBaseAdjust=2 catchChanceSecondBaseAdjust=-3 catchChanceThirdBaseAdjust=-3 catchChanceShortStopAdjust=-3 catchChanceLeftFieldAdjust=1 catchChanceCenterFieldAdjust=1 catchChanceRightFieldAdjust=1 ; delayBasePitcher=24 delayFAPctPitcher=-8 delayBaseCatcher=17 delayFAPctCatcher=-6 delayBaseFirstBase=11 delayFAPctFirstBase=-5 delayBaseSecondBase=11 delayFAPctSecondBase=-7 delayBaseThirdBase=11 delayFAPctThirdBase=-5 delayBaseShortStop=11 delayFAPctShortStop=-7 delayBaseLeftField=23 delayFAPctLeftField=-12 delayBaseCenterField=23 delayFAPctCenterField=-12 delayBaseRightField=23 delayFAPctRightField=-12 ; ; MAXIMUM CHASE DISTANCES infieldMaxChaseDist=30 pitcherMaxChaseDist=90 outfieldMinChaseDist=150 ; ; CHANCE OF THROWING ERRORS!!! goodThrowBase=93 goodThrowFAPct=7 goodThrowChancePitcher=2 goodThrowChanceCatcher=5 goodThrowChanceFirstBase=3 goodThrowChanceSecondBase=5 goodThrowChanceThirdBase=5 goodThrowChanceShortStop=4 goodThrowChanceLeftField=3 goodThrowChanceCenterField=3 goodThrowChanceRightField=3 ; ; THROWS maxThrowDistBase=150 maxThrowDistASPct=150 throwHeightPct=60 ; throwSpeedIFBase=30 throwSpeedIFDistPct=3 throwSpeedIFMax=99 throwSpeedOFBase=63 throwSpeedOFDistPct=3 throwSpeedOFMax=99 ; ; STEALS!!! longLeadSpeed=50 pickoffScareSpeed=33 stealChanceBase=80 stealChance00Count=-10 stealChance01Count=-15 stealChance02Count=-25 stealChance10Count=0 stealChance11Count=0 stealChance12Count=0 stealChance20Count=15 stealChance21Count=10 stealChance22Count=0 stealChance30Count=10 stealChance31Count=15 stealChance32Count=25 offManStealChancePct=100 ; stealChanceVerySlowThresh=20 stealChanceSlowThresh=40 stealChanceMedThresh=70 stealChanceFastThresh=85 ; stealChanceVerySlowAdjust=-40 stealChanceSlowAdjust=-30 stealChanceMedAdjust=0 stealChanceFastAdjust=20 stealChanceVeryFastAdjust=30 ; stealChanceVeryLowHoldThresh=30 stealChanceLowHoldThresh=42 stealChanceMedHoldThresh=54 stealChanceHighHoldThresh=70 ; stealChanceVeryLowHoldAdjust=-10 stealChanceLowHoldAdjust=-10 stealChanceMedHoldAdjust=-10 stealChanceHighHoldAdjust=-10 stealChanceVeryHighHoldAdjust=-10 ; stealChancePitcherFaceAdjust=-10 stealChancePitcherBackAdjust=5 stealChancePitcherWindupAdjust=5 stealChancePitcherWildAdjust=0 ; stealChanceOnFirst2OutHighCHThresh=60 stealChanceOnFirst2OutHighCHAdjust=10 stealChanceOnFirst2OutLowCHThresh=40 stealChanceOnFirst2OutLowCHAdjust=-15 ; stealChanceOnFirst01OutHighCHThresh=60 stealChanceOnFirst01OutHighCHAdjust=-5 stealChanceOnFirst01OutLowCHThresh=55 stealChanceOnFirst01OutLowCHAdjust=10 ; stealChanceOnSecond0OutAdjust=-40 stealChanceOnSecond1OutAdjust=-40 stealChanceOnSecond2OutAdjust=-40 stealChanceOnSecondHighCHThresh=60 stealChanceOnSecondHighCHAdjust=-20 ; stealChanceWayBehindThresh=-3 stealChanceWayBehindAdjust=-20 ; ; PITCHING!!! pitchScoringOut=1 pitchScoringStrikeOut=3 pitchScoringOffRun=3 pitchScoringInnsAfter4=3 pitchScoringWalk=-1 pitchScoringHit=-2 pitchScoringConsHit=-1 pitchScoringRun=-2 pitchScoringER=-2 pitchScoringHR=-3 pitchScoringWP=-2 ; ; Relieving starters starterToastThreshInn1=-26 starterToastThreshInn2=-24 starterToastThreshInn3=-22 starterToastThreshInn4=-20 starterToastThreshInn5=-16 starterToastThreshInn6=-12 starterToastThreshInn7=-9 starterToastThreshInn8=-4 starterToastThreshInn9=1 starterToastThreshPerInn=1 ; starterToastThreshAwayAdjust=1 starterToastThreshFewBullpenPitchesAdjust=-4 starterToastThreshManyBullpenPitchesAdjust=4 ; pitcherToastPctPitchesLeft=6 pitcherToastMaxLead=0 pitcherToastMinLead=0 ; ; CONTROL AND MOTION!!! effCOPct=60 effMOPct=100 controlBoxIncreaseEffCOPct=25 ; speedReductionBase=3 speedReductionRange=3 speedReductionEffMOPct=5 ; ; WILD PITCHES wildCatchChanceBase=84 wildCatchChanceFAPct=8 wildCatchChanceOppMod=-10 wildCatchChanceHighMod=-10 ; ; FATIGUE!!! pitcherTiredThresh=20 pitcherExhausted=0 posPlayerPitchingRuns=100 ; tiredPitchRatPct=90 tiredASPct=90 exhaustedPitchRatPct=75 exhaustedASPct=75 ; ; PITCH OBJECTIVES!!! pitchRatVariationCount=1 pitchRatVariationFaces=3 pitchRatVariationBase=-2 ; nonEstablishedPitchTypeAdjust=0 primaryPitchTypeAdjust=50 ; ; Establish a pitch on X-X counts pitchObj00CountEstablishWeight=0 pitchObj01CountEstablishWeight=0 pitchObj02CountEstablishWeight=0 pitchObj10CountEstablishWeight=0 pitchObj11CountEstablishWeight=0 pitchObj12CountEstablishWeight=0 pitchObj20CountEstablishWeight=0 pitchObj21CountEstablishWeight=0 pitchObj22CountEstablishWeight=0 pitchObj30CountEstablishWeight=0 pitchObj31CountEstablishWeight=0 pitchObj32CountEstablishWeight=0 ; ; Throw outside the zone on X-X counts pitchObj00CountOutsideWeight=40 pitchObj01CountOutsideWeight=50 pitchObj02CountOutsideWeight=60 pitchObj10CountOutsideWeight=30 pitchObj11CountOutsideWeight=40 pitchObj12CountOutsideWeight=50 pitchObj20CountOutsideWeight=20 pitchObj21CountOutsideWeight=30 pitchObj22CountOutsideWeight=40 pitchObj30CountOutsideWeight=10 pitchObj31CountOutsideWeight=20 pitchObj32CountOutsideWeight=30 ; ; Best pitch to plus location on X-X counts pitchObj00CountBestWeight=0 pitchObj01CountBestWeight=0 pitchObj02CountBestWeight=20 pitchObj10CountBestWeight=0 pitchObj11CountBestWeight=5 pitchObj12CountBestWeight=30 pitchObj20CountBestWeight=0 pitchObj21CountBestWeight=15 pitchObj22CountBestWeight=40 pitchObj30CountBestWeight=0 pitchObj31CountBestWeight=25 pitchObj32CountBestWeight=50 ; ; Best pitch to center of zone on X-X counts pitchObj00CountBestCenterWeight=0 pitchObj01CountBestCenterWeight=0 pitchObj02CountBestCenterWeight=0 pitchObj10CountBestCenterWeight=0 pitchObj11CountBestCenterWeight=0 pitchObj12CountBestCenterWeight=0 pitchObj20CountBestCenterWeight=10 pitchObj21CountBestCenterWeight=5 pitchObj22CountBestCenterWeight=0 pitchObj30CountBestCenterWeight=20 pitchObj31CountBestCenterWeight=15 pitchObj32CountBestCenterWeight=10 ; ; Primary pitch to center of zone on X-X counts pitchObj00CountFastCenterWeight=0 pitchObj01CountFastCenterWeight=0 pitchObj02CountFastCenterWeight=0 pitchObj10CountFastCenterWeight=0 pitchObj11CountFastCenterWeight=0 pitchObj12CountFastCenterWeight=0 pitchObj20CountFastCenterWeight=30 pitchObj21CountFastCenterWeight=20 pitchObj22CountFastCenterWeight=10 pitchObj30CountFastCenterWeight=40 pitchObj31CountFastCenterWeight=30 pitchObj32CountFastCenterWeight=20 ; ; Any pitch to plus location on X-X counts pitchObj00CountPlusWeight=40 pitchObj01CountPlusWeight=30 pitchObj02CountPlusWeight=20 pitchObj10CountPlusWeight=40 pitchObj11CountPlusWeight=30 pitchObj12CountPlusWeight=20 pitchObj20CountPlusWeight=20 pitchObj21CountPlusWeight=30 pitchObj22CountPlusWeight=40 pitchObj30CountPlusWeight=30 pitchObj31CountPlusWeight=40 pitchObj32CountPlusWeight=50 ; ; PITCH CONTROL ZONES AND SPEEDS!!! fbSpeedBase=85 fbSpeedRange=2 fbSpeedASPct=13 ; cbSpeedBase=80 cbSpeedRange=2 cbSpeedASPct=10 ; cuSpeedBase=75 cuSpeedRange=2 cuSpeedASPct=10 ; slSpeedBase=82 slSpeedRange=2 slSpeedASPct=10 ; sbSpeedBase=80 sbSpeedRange=2 sbSpeedASPct=10 ; kbSpeedBase=64 kbSpeedRange=2 kbSpeedASPct=10 ; siSpeedBase=82 siSpeedRange=2 siSpeedASPct=10 ; fbControlBoxWidth=1 fbControlBoxHeight=1 ; cbControlBoxWidth=1 cbControlBoxHeight=1 ; cuControlBoxWidth=1 cuControlBoxHeight=1 ; slControlBoxWidth=1 slControlBoxHeight=1 ; sbControlBoxWidth=1 sbControlBoxHeight=1 ; kbControlBoxWidth=1 kbControlBoxHeight=1 ; siControlBoxWidth=1 siControlBoxHeight=1 ; stControlBoxWidth=1 stControlBoxHeight=1 ; fbBreakBaseWidth=0 fbBreakBaseHeight=0 fbBreakRangeWidth=0 fbBreakRangeHeight=0 ; cbBreakBaseWidth=2 cbBreakBaseHeight=-4 cbBreakRangeWidth=2 cbBreakRangeHeight=-1 ; cuBreakBaseWidth=0 cuBreakBaseHeight=-3 cuBreakRangeWidth=0 cuBreakRangeHeight=-2 ; slBreakBaseWidth=1 slBreakBaseHeight=0 slBreakRangeWidth=2 slBreakRangeHeight=-1 ; sbBreakBaseWidth=-2 sbBreakBaseHeight=-3 sbBreakRangeWidth=-2 sbBreakRangeHeight=-1 ; kbBreakBaseWidth=0 kbBreakBaseHeight=-4 kbBreakRangeWidth=2 kbBreakRangeHeight=-2 ; siBreakBaseWidth=0 siBreakBaseHeight=-4 siBreakRangeWidth=0 siBreakRangeHeight=-2 ; stBreakBaseWidth=0 stBreakBaseHeight=0 stBreakRangeWidth=0 stBreakRangeHeight=0 ; ; PINCH HIT FOR THE CURRENT PITCHER!!! phForPitcherBase=-999 phForPitcherEarlyInnAdjust=-100 phForPitcherMiddleInnAdjust=-50 phForPitcherLateInnAdjust=0 phForPitcherInn9Adjust=0 phForPitcherExtraInnAdjust=50 phForPitcherPerOutAdjust=-10 phForPitcherPerBPPitcherAdjust=10 phForPitcherPerBenchPlayerAdjust=10 ; ; Adjustments for when the team is winning the game phForPitcherBigLeadAdjust=-999 phForPitcherLeadAdjust=-999 ; ; Adjustments for winning run at specified positions phForPitcherWinRunInScoringPosAdjust=0 phForPitcherWinRunOnFirstAdjust=0 phForPitcherWinRunAtBatAdjust=0 phForPitcherWinRunOnDeckAdjust=0 phForPitcherWinRunInDugoutAdjust=0 ; ; Pitcher condition adjustments phForPitcherExhaustedAdjust=50 phForPitcherTiredAdjust=-50 phForPitcherRestedAdjust=-999 phForPitcherShutoutAdjust=-999 phForPitcherNoHitterAdjust=-999 phForPitcherPerInjuryPointAdjust=5 ; ; BATTING!!! ; Strike Zone sureStrikeDist=3 closeStrikeDist=7 closeBallDist=5 ; ; ID!!! ; Base + ( CH + EXP + (100 - Pitchrating) / 2 ) idRatingBase=47 idRatingCHPct=3 idRatingExpPct=25 idRatingPitchRatPct=100 ; idRatingTypeWeight=90 idRatingLocWeight=83 idRatingTimingWeight=83 ; timingVeryBadThresh=60 timingVeryBadCount=2 timingVeryBadFaces=35 timingVeryBadBase=-35 ; timingBadThresh=84 timingBadCount=2 timingBadFaces=31 timingBadBase=-31 ; timingMedThresh=92 timingMedCount=3 timingMedFaces=22 timingMedBase=-33 ; timingGoodThresh=96 timingGoodCount=9 timingGoodFaces=7 timingGoodBase=-31 ; timingVeryGoodCount=14 timingVeryGoodFaces=4 timingVeryGoodBase=-28 ; timingBuntCount=1 timingBuntFaces=30 timingBuntBase=-15 ; ; DISCIPLINE!!! disciplineRatingBase=94 disciplineRatingCHPct=5 disciplineRatingExpPct=50 disciplineRatingPct=80 ; disciplineRatingNoPitchesAdjust=40 disciplineRatingScoringPosAdjust=-10 disciplineRatingOnThird01OutsAdjust=-10 disciplineRatingPlusZoneAdjust=10 disciplineRatingMinusZoneAdjust=-10 disciplineRatingLocNextToLookAdjust=-20 disciplineRatingFBDownMiddleAdjust=-40 ; disciplineRating00CountAdjust=20 disciplineRating01CountAdjust=0 disciplineRating02CountAdjust=0 disciplineRating10CountAdjust=0 disciplineRating11CountAdjust=0 disciplineRating12CountAdjust=0 disciplineRating20CountAdjust=0 disciplineRating21CountAdjust=0 disciplineRating22CountAdjust=0 disciplineRating30CountAdjust=50 disciplineRating31CountAdjust=0 disciplineRating32CountAdjust=0 ; ; ADJUSTMENT UNITS!!! adjustUnitsCHPct=35 adjustUnitsPowerAdjust=0 adjustUnitsPowerPct=25 adjustUnitsNormalAdjust=0 adjustUnitsContactAdjust=0 adjustUnitsContactPct=200 adjustUnitsBuntAdjust=999 adjustUnitsBuntPct=500 ; adjustUnitsDiag=2 adjustUnitsHoriz=1 adjustUnitsVert=1 ; adjustUnitsSpeedUpLowGeared=1 adjustUnitsSpeedUpHighGeared=8 adjustUnitsSlowDownLowGeared=1 adjustUnitsSlowDownHighGeared=4 ; ; CHECK SWING CHANCES checkChanceBasePower=30 checkChanceBaseNormal=40 checkChanceBaseContact=50 checkChanceBaseBunt=100 checkChanceCHPctPower=10 checkChanceCHPctNormal=20 checkChanceCHPctContact=30 checkChanceCHPctBunt=40 failedCheckContactChance=5 ; ; PITCH LOOK ADJUSTMENTS!!! lookPrimaryType00CountAdjust=0 lookPrimaryType01CountAdjust=0 lookPrimaryType02CountAdjust=0 lookPrimaryType10CountAdjust=0 lookPrimaryType11CountAdjust=0 lookPrimaryType12CountAdjust=0 lookPrimaryType20CountAdjust=20 lookPrimaryType21CountAdjust=10 lookPrimaryType22CountAdjust=0 lookPrimaryType30CountAdjust=20 lookPrimaryType31CountAdjust=20 lookPrimaryType32CountAdjust=20 ; lookBestType00CountAdjust=0 lookBestType01CountAdjust=0 lookBestType02CountAdjust=30 lookBestType10CountAdjust=0 lookBestType11CountAdjust=0 lookBestType12CountAdjust=30 lookBestType20CountAdjust=0 lookBestType21CountAdjust=0 lookBestType22CountAdjust=30 lookBestType30CountAdjust=0 lookBestType31CountAdjust=15 lookBestType32CountAdjust=30 ; ; BATTING PHYSICS!!! swingSpeedBase=73 swingSpeedPHPct=7 swingSpeedPowerAdjust=4 swingSpeedNormalAdjust=0 swingSpeedContactAdjust=-4 swingSpeedBuntAdjust=-500 ; averagePitchSpeed=86 fastPitchBatSlowdownPct=108 slowPitchBatSpeedupPct=86 ; batPowerHandleBase=25 batPowerDullBase=50 batPowerSweetBase=98 batPowerEndBase=50 batPowerHandleRange=5 batPowerDullRange=10 batPowerSweetRange=5 batPowerEndRange=10 ; ; TRAJECTORIES hitAngleCountPower=3 hitAngleFacesPower=15 hitAngleBasePower=8 ; hitAngleCountNormal=3 hitAngleFacesNormal=14 hitAngleBaseNormal=8 ; hitAngleCountContact=3 hitAngleFacesContact=13 hitAngleBaseContact=8 ; hitAngleCountBunt=10 hitAngleFacesBunt=7 hitAngleBaseBunt=-10 ; ; SWING ANGLE swingAngleTenthDegreesBase=127 swingAngleTenthDegreesRange=0 swingAngleTenthDegreesGFPct=140 swingAngleTenthDegreesPowerAdjust=-8 swingAngleTenthDegreesNormalAdjust=0 swingAngleTenthDegreesContactAdjust=8 swingAngleTenthDegreesBuntAdjust=40 ; swingAngleTenthDegreesHighAdjust=30 swingAngleTenthDegreesLowAdjust=-30 swingAngleTenthDegreesOutsideAdjust=-15 ; ; TIME SLOPS!!! couldBeCaughtSlop=-15 shouldBeCaughtSlop=5 generalSlop=8 relaySlop=15 userCatchDist=3 computerCatchDist=3 tagSyncDist=4 tagTimeSlop=4 throwTimeSlop=4 effortCatchDist=15 automaticCatchDist=20 ; ; PLAYER SPEED speedBase=20 speedPct=2 hbpBatterStepOutChance=94 ; ; GAME PHYSICS!!! ballTempPct=50 ballWindSpeedPct=50 ballAirResistancePct=100 ballAltitudePct=75 ballBaseAltitude=0 ; rollFrictionGrass=7 rollFrictionTurf=6 bounceVertGrassPct=40 bounceHorizGrassPct=70 bounceVertTurfPct=42 bounceHorizTurfPct=72 bounceVertDirtPct=38 bounceHorizDirtPct=58 bounceWetAdjust=-4 bounceHotAdjust=4 bounceColdAdjust=-4 ; ; INJURIES!!! injuryChanceRunThroughFirst=9999 injuryChanceRunBases=8750 injuryChanceThrowBall=7500 injuryChanceFieldFlyBall=5000 injuryChanceFieldGrounder=5000 injuryChanceHitByLowPitch=50 injuryChanceHitByMediumPitch=75 injuryChanceHitByHighPitch=25 injuryChanceBatterSwing=7500 injuryChanceBatterHit=125 injuryChanceCatcherHit=250 injuryChancePlayerHit=250 injuryChanceSlideHeadFirst=500 injuryChanceSlideFeetFirst=500 injuryChanceCollision=250 injuryChanceOverUsage=500 injuryChanceWarmPitch=7500 injuryChanceHalfPitch=8750 injuryChanceColdPitch=9999 |